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Click here to read the previous dev blog (#3) - TownyBuildings

In the first dev blog, I introduced CampaignWar - a custom war plugin being developed for a test gamemode. If you haven’t read it yet, you should do that first. We introduced the world, which is divided into provinces, and how individual provinces are captured during wars (through “province attacks”).

Today we w...

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In the previous dev blogs (#1 and #2), I introduced CampaignWar, a custom war plugin in development that is designed for its own gamemode. But this gamemode is not only about testing changes to conflict. Whereas CampaignWar overhauls how wars are fought, another custom plugin – TownyBuildings seeks to give a purpose to building inside towns.


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In the coming weeks, torpedoes and depth charges will be replaced on Nations, as they transition from subcraft weapons to specialised cannons. Accordingly, craft designs will need to be updated in advance; all of these changes are currently live on the Creative server to help you prepare. Here’s what you need to know.

Reasoning

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In the previous announcement, I mentioned that several experimental plugins were in development. Today, I would like to reveal the first - a side project of ours which has been in the making since the beginning of 2023, and is slowly approaching fruition: CampaignWar

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